Ozbekh Mankhad
Manipulative, mischevious, and excitable old man of the sea
WIP ;_;
IC Info
Characteristics

Name: Ozbekh, of the Mankhad
Gender: Male
Race: Au Ra, Xaela
Sexuality: Pansexual
Marital Status: Single, but not looking
Age: 47 cycles
Height: 6 fulms, 9 ilms
Nameday: 14th Sun of the 4th Umbral Moon
Languages:
Common
Hingan
Old Auri
Faith: The Steppe Parents
Guardian Deity: Nhaama
Appearance

Ozbekh wears his age proudly, with his face sporting the cycles he's lived through along with intense, violet orbs and a disarmingly wide smile. Gracing that expression is his hair, a series of ruddy braids and tails that part over with a crest rising above his widow's peak. Armor made of raw, rubbery gyuki hide and leather hangs from his thin and scraggly frame.Hidden under that are scars of varying sizes, although the most prominent are: deeply healed gashes down his ribs and over his abdomen, a trio of puncture marks right into his right shoulder, and a fine slice that starts from the left corner of his bottom lip, down across his scaly armored neck and ending on his right breast.The pale complexion and gnarled scales that the scarification leaves contrasts with his peachy, sun-blessed complexion and crackly, sleek patches of scale. As well, he has many tattoos look to have been done over the scars, while some others are disrupted by them: Brambly, black branches travel up from his hands and feet and along arms and legs, before coming to mingle in a circular pattern about his torso.
In spite of his grisly, and unassuming looks, Oz yet throws himself about with a voice full of summery life that's constantly cheering or spinning head-turning remarks. He's constantly equipped with a soul-searching stare, as he looks for ways to worm at people's moods. It's a thrill for him, to watch the medley of emotions he can stoke from others by the mere nature of his theatrics.Ever the provocateur, he'll find reason to either pick a fight or pick up a drink and toast with someone: especially if they are a fellow Xaela. For one reason or another, the old Mankhad calls his kindred cousin, or 'cuz' if he's speaking Eorzean. And asking him why that's so is to invite him to voice his spirituality when no one really wants to hear it. Even when no one says anything worthy of laughter, the giggle-addled man will make a reason for people to laugh along with him. Or, he'll simply make his own fun to the chagrin of those unfortunate enough to be around.
Miscellaneous Info
Professions & Disciplines
Oz is confident in sharing some of what talents he knows.However, when it comes to certain skills he's far more secretive.This reflects in the symbols next to the things he can be, ranging from normal to secretive.
Porter
Oz likes to take odd jobs taking goods wherever they need to go: across vast expanses and by land or sea if need be! He seems rather exceptional at this work too, with how often he can be seen porting through the city-states of Eorzea to the open port of Kugane.
Carpenter
He doesn't hide the fact that he works with wood rather well, as he's always whittling away at some piece of wood when he has downtime. He'll talk with friends or strangers as his deft hands go on autopilot, shaping it into small works, and that's when he isn't focusing on his more demanding projects.
Ninja
This skillset is something Ozbekh doesn't bring up himself, but one he won't shy away from showing off if need be. His seniority as a jonin allows him to perform ninja magicks from an eclectic range of elements. His personal speciality utilizes water, wind and wood to perform his attacks.
A fact that Ozbekh keeps hidden along with his ninja styles is that he is adept at controlling an unknown number of crafted automata. He can control them directly with invisible strings of aether crafted with his mudras and manipulated with either his digits or his tail. And he can set them to remotely perform with the puppet knowledge he has to program them with rudimentary responses and attack patterns. This technical prowess translates, however, into just another party trick he likes to use to piss off his friends or opponents.
Relationships
The Mankhad Tribe, immediate and loose family
Oyuunchimeg Mankhad, tribe udgan and mother
A nameless kojin who supposedly hails from coastal Shishu
A nameless tengu who supposedly hails from the high peak of Daitenzan
...
Contacts
Baatu Akiyama
Khatun Dazkar
...
Gallery
OOC Info
Heya! I'm Gazebo, or Ozbekh, or whatever character I'm on really. I'm going to assume you saw the rest of my carrd first, and if you haven't I implore you to! With that said, I'm glad it caught your eye and possibly gets you to reach out!I love meeting new people, and I'm not going to bite you if you decide to approach. (Well, I won't.)
I play on Balmung mostly, but I'll go to whichever world sometimes
I'm in the EST timezone
If you see me online, feel free to say hi!
I've got Discord, ask me for it if you want
Communication is 100% the key to a fun time roleplaying. If there's ever a problem, or you feel uncomfortable, feel free to bring it up! I'd much rather have my rp partners have fun than continue a scene they may not like
Puppetmaking
A tradition prevalent in Othard, the art was relegated to theater for the longest time. It wasn't until when the famed goldsmith Kiyofusa Twinheart perfected the first and eponymous battle-worthy karakuri, or puppet, that its martial potential was realized. By a chance encounter with a legendary tengu amidst the mountain peaks of Hingashi, this steppeson had begun his path to expertise in the art of mastering these wooden soulkin.Below is one such doll he summons and implements when fighting.
Fukuhon-maru
A karakuri onmitsu fashioned years afore Oz's time, the puppet has a number of tricks built within it.Owing to its old age, its clockwork heart has fashioned itself a personality. However, it's rarely seen given that it works to the best of its ability to follow the orders given. Or, perhaps it best demonstrates its personality just like that.Nevertheless, it gives little time for pondering such quandaries when it's: slashing with its straight sword, its wide range of motions making the coming steel unpredictable; or striking with potent ninja tricks, from devastating lightning strikes to concealing shrouds of water.